3.Access
1. Outline
EditorResCheck is a UE4 resource checking plugin that checks user-saved resources in real time, covering maps, models, materials, mapping and more.
In comparison with the old version ResCheck, the new version supports online rule writing in Python, real-time synchronization of rules, real-time checking of resources and other new features, and is constantly being upgraded.
Currently the server-side doesn’t support full scan with Commandlet. This feature is under development
2. Application
The plugin is now available from the Interactive Entertainment Technological Achievement Center and can be used directly after you apply. The link is shown below:
https://km.netease.com/tech_share/project/551
Consult other WIKI passages for more usage.
3. User Notice
1) New Development Requirements
Git branches currently only provide generalized features, and in principle do not provide special branches
Contact xxn4126@corp.netease.com for custom requirements, we’ll send someone to support the branch and development.
2) Open Source
Currently the plugin’s source code is open for download. As scripted rules are supported, we can theoretically provide the Binary Build version of the plugins, but to promote the exchange of opinions we came up with the Source Build version.
We hope you will help point out flawed codes, or raise Merge Requests when good iterations of functions occur.
3) Bug Fix
When there's code, there will always be bugs! If you have questions or run into problems, you’re welcome to raise Issue/Merge Requests with the project Git repository.
4. Pre-environment
The company’s UE4 project teams need to acquire the project source code and resource permissions before use
For personal use and learning, apply for the company’s UE4 permissions first: https://km.netease.com/wiki/466/page/49357
5. ArtEase Access
A project needs to have access to ArtEase before synchronizing rules
6. Gitlab Access
After your application to the Technological Achievement Center gets approved, click Use Now to go to Gitlab
You cannot open it without Gitlab access. Apply as shown below.